

There is also a new implementation for SSS mode, which should speed up the rendering of translucent materials. Changes include an integrated Thin Film layer, for creating iridescent materials like soap bubbles and oil spills: effects previously only achievable via an OSL shader. VRayMtl, the standard V-Ray Material, gets some significant updates in V-Ray 6. Materials and textures: updates to VRayMtl and VRayDecal Other current limitations are listed in this forum thread.

The system is a work in progress and does not currently support V-Ray GPU, the software’s GPU-enabled render engine. Suggested use cases range in scale from fences to chainmail and rattan to the micro-structure of fabrics.

Unlike instancing, no extra memory is used by the repeating geometry – only the source mesh is loaded – making it possible to have “billions of polygons without any impact on the memory consumption”. New Enmesh modifier generates repeating surface geometryĪnother interesting new feature is the VRayEnmesh modifier, which covers the surface of an object with repeating geometry, in a way analogous to tiling a texture.
